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Antrim Primary School |
31 Station Road, Antrim, Co. Antrim, N. Ireland BT41 4AB |
Abbie is good at Maths. Bowling is her favourite sport. Big fan of James Blunt. I love cucumber. Enjoys Antrim Primary School. |
Do my best at my homework Always try my best Never give up on things I can't do I love Liverpool Football Club Enjoy playing all kinds of sport's Love playing tournaments on my Playstation 2 |
Reads a lot of books. Enjoys playing football. Expert at tying my laces. Cats, cats, I hate cats. Eggs, I hate eggs. |
Riding my bike is fun. Outside playing keeps me fit. Sleeping is one of my favourite things. Staying up late makes me sleepy. |
Zebras I like, zips I don't like Obeys hardly anyone Eyes that are blue |
Some Poetry from Room 16 |
Primary 5 go "Batty!" |
We can see the children in room 16 enjoying making bats. |
Re-writing "Charlie and the Chocolate Factory" |
Editing the pictures from the "Charlie and the Chocolate Factory" storyboard. |
A few last minute changes in the text before the story is complete. |
The finished article - we are pleased with our story - we hope you like it too! |
The front cover of the P5 storybook. |
Christmas Silhouettes |
Some colourful Christmas silhouettes made by P5. |
USING OUR INTERACTIVE WHITEBOARD |
Where are the major cities in the United Kingdom? It's fun to put the names in place using our new board! |
Using the Promethean interactive whiteboard to help us with our tables. 7x tables being filled in above. |
We can use the interactive whiteboard for our Science as well. This time we are trying to work out which materials are the best conductors. |
Making Mesolithic Monuments |
Some of the mesolithic monuments built by children from room 16. Some very ingeniuos ideas from the pupils with the structures standing firmly. |
Houses and Homes |
This picture shows our wall display where we have various unusual types of houses and homes. Included are an igloo, a windwill, a tent and a lighthouse. |
Roamer Activities |
Planning a Roamer journey on paper. |
Using Roamer World on the computer. |
Pacing out the approximate number of Roamer moves needed to complete the journey. |
Now is the moment of truth where we program the Roamer to go on its journey, hopefully arriving at the correct destination! |