Mrs Gant 2005-2006
Antrim Primary School
31 Station Road, Antrim, Co. Antrim, N. Ireland BT41 4AB
Abbie is good at Maths.
Bowling is her favourite sport.
Big fan of James Blunt.
I love cucumber.
Enjoys Antrim Primary School.
Do my best at my homework
Always try my best
Never give up on things I can't do
I love Liverpool Football Club
Enjoy playing all kinds of sport's
Love playing tournaments on my Playstation 2
Reads a lot of books.
Enjoys playing football.
Expert at tying my laces.
Cats, cats, I hate cats.
Eggs, I hate eggs.
Riding my bike is fun.
Outside playing keeps me fit.
Sleeping is one of my favourite things.
Staying up late makes me sleepy.
Zebras I like, zips I don't like
Obeys hardly anyone
Eyes that are blue
Some Poetry from Room 16
Primary 5 go "Batty!"
We can see the children in room 16 enjoying making bats.
Re-writing "Charlie and the Chocolate Factory"
Editing the pictures from the "Charlie
and the Chocolate Factory" storyboard.
A few last minute changes in the text
before the story is complete.
The finished article - we are pleased
with our story - we hope you like it too!
The front cover of the P5 storybook.
Christmas Silhouettes
Some colourful Christmas silhouettes made by P5.
USING OUR INTERACTIVE WHITEBOARD
Where are the major cities in the
United Kingdom? It's fun to put the
names in place using our new board!
Using the Promethean interactive
whiteboard to help us with our tables.
7x tables being filled in above.
We can use the interactive whiteboard for our Science as well. This
time we are trying to work out which materials are the best conductors.
Making Mesolithic Monuments
Some of the mesolithic monuments built by children from room 16. Some
very ingeniuos ideas from the pupils with the structures standing firmly.
Houses and Homes
This picture shows our wall display where we have various unusual types of
houses and homes. Included are an igloo, a windwill, a tent and a lighthouse.
Roamer Activities
Planning a Roamer journey on paper.
Using Roamer World on the computer.
Pacing out the approximate
number of Roamer moves
needed to complete the journey.
Now is the moment of truth where we
program the Roamer to go on its journey,
hopefully arriving at the correct destination!